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Sci-fi Speeder Model

Prototyping as a process is a rapid development cycle, and that's the purpose of this project. We had a short period of time to create a project idea, plan, then execute it. My personal piece within the whole project was to create the speeder that our character would use.

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The obvious way (to me, at least) to create a small, hard-wearing, model was to quickly polysculpt a rough form, cover it in foil, then fibreglass over the top of that. If I used fibreglass tissue, then there would be less sanding to do. 

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Once the rough shape was sanded, I went in with a two-part epoxy putty (apoxie sculpt in this case) to create some of the more difficult shapes. These were the hand covers, the shroud over the engines and all the points that would then have pipes coming out of them. The pipes themselves were just brass tubes glued in after painting.

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Painting was the stage where I was experimenting a lot more. I was using a base metal coat then a clay as a masking medium (Fimo polymer clay in this case) before finishing the rest of the paint job over the top. While the Fimo did mask off the areas, it also removed both the silver spray paint and the primer. I think the layers of paint hadn't cured properly before I started adding more, so they all peeled off on the Fimo.

I also experimented with oil washes after airbrushing the base layer and highlights. I had never used oil washes before, so this was a new experience, but it worked very well.

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As a last minute suggestion from @eclipseprops, I created a diorama for the speeder to properly ground it in the exhibition and give it context. I added in some details that we had written for other aspects of the story and project to tie everything together even more.

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